Featured In Digital Art Live Magazine!
Hi all, I thought I'd share this. Got a nice featured article in Digital Art Live this month. The issue is all about artwork from and inspired by an iconic video game from the early 90's, MYST. You have to subscribe to read the articles, but it's simple - just submit your email - and they never spam. If you're into digital art it's a great read in general.
https://digitalartlive.com/read-issue-15-of-digital-art-live-immersive-and-dream-like-spectacular-art-in-this-issue/
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This issue has a series of artists that were influenced by the classic adventure Myst game released back in 1993. It was originally designed by Rand and Robyn Miller and included key work by 3D artist and animator Chuck Carter who we also interview in this issue, on his latest game ZED.
Each scene from Myst was modelled and rendered inStrataVision 3D, with some additional modeling inMacroModel. It was time consuming in the making, but a memorable classic was born. Myst remained the best selling PC game for almost a decade.
Myst had something that other games yearned for – an ability to captivate the player, dropping them into a world they could believe, for the duration of their time in it, was real. In this, Myst achieved the Holy Grail of computer gaming – a truly immersive experience.
You can see that Cynthia Decker’s artwork featured in this issue has had some influence from Myst. She reminisces:
“From the moment the program started, I was in love. Everything about that game spoke to me — the story, the visuals, the sense of being free and alone, the puzzles. The theme music for the Cyan splash-screen still gives me goosebumps. I knew then that I wanted to move to making environments a part of my own artwork. Myst was hugely influential, and I feel a very personal connection with all the Myst games. I imagine a lot of people do. They were deeply immersive, mature, and breathtakingly beautiful.“